Saleblazers is an open-world multiplayer shopkeeping survival game where anything—from pistols to chairs—can be sold at your store or wielded as a weapon. Build your own shop from scratch, fight off dangerous monsters, and venture through a vast island.
I worked on Saleblazers as Gameplay Programming Intern at Airstrafe Interactive during the summer of 2023. My work ranged from implementing new features and creating tools for designers to fixing bugs and refactoring old code.
More specifically, I
Developed an XP-soaking functionality for multiplayer gameplay using Unity Mirror networking, enhancing player progression and engagement
Contributed to a significant refactoring of the audio system to determine all physics-based sound effects, footstep and equipment foley, and weapon select and equip sound effects by object material, type, and size, enhancing audio realism and variety and resulting in a more immersive experience
Programmed the combat music system to play, fade, and queue music tracks by enemy priority
Created console commands for designers and QA testers to streamline the playtesting and bug-searching process
Programmed custom Unity editor tools for gameplay and sound designers to easily adjust settings for new features
Fix various critical bugs, including audio, progression-blocking, cutscene, and networking bugs by navigating a massive codebase with Visual Assist and Visual Studio debugger